Street Fighter 6’s Modern Controls are a Wasted OpportunityWith a name like Modern Controls, you’d expect Street Fighter 6’s new, beginner control scheme to be a serious alternative to the tried and…Nov 9, 2022Nov 9, 2022
The Case for Videogame PiracySomewhere, somehow, someone is mad that you’re having fun for free. From big name influencers to randos in the comments, do anything but…Oct 22, 20211Oct 22, 20211
I just can’t bring myself to love Streets of Rage 4Announced as a collaboration between Lizardcube and Guard Crush games, I could not have been more excited for Streets of Rage 4. So many…Oct 4, 2021Oct 4, 2021
Published inBullet DiveBULLET DIVE Q+A EPISODE 1: How do I get into Shoot-em-ups?Bullet Dive is a series deconstructing the elements of shoot-em-ups. This episode originally appeared in video form.Aug 13, 2020Aug 13, 2020
The Games We Played 2018 [archive]Completed scripts from unfinished game of the year videosDec 29, 2019Dec 29, 2019
Aesthetics in Motion: Frame RateAn incomplete introduction to Frame Rate as an aesthetic toolDec 29, 20191Dec 29, 20191
Aesthetics in Motion: What do we mean by “aesthetic”?An introduction to videogames as art objectsDec 29, 2019Dec 29, 2019
Published inKaiju CriticalKaiju Critical~Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack!A meditation on the identity of contemporary JapanDec 29, 2019Dec 29, 2019
Published inKaiju CriticalKaiju Critical: An Introduction to GodzillaWhy Godzilla?Dec 29, 2019Dec 29, 2019
What makes a good beat-em-up?The invisible complexities of an easily dismissed genreAug 30, 20191Aug 30, 20191