amr al-aaser·Nov 9, 2022Street Fighter 6’s Modern Controls are a Wasted OpportunityWith a name like Modern Controls, you’d expect Street Fighter 6’s new, beginner control scheme to be a serious alternative to the tried and…
amr al-aaser·Oct 22, 2021The Case for Videogame PiracySomewhere, somehow, someone is mad that you’re having fun for free. From big name influencers to randos in the comments, do anything but…A response icon1A response icon1
amr al-aaser·Oct 4, 2021I just can’t bring myself to love Streets of Rage 4Announced as a collaboration between Lizardcube and Guard Crush games, I could not have been more excited for Streets of Rage 4. So many…
InBullet Divebyamr al-aaser·Aug 13, 2020BULLET DIVE Q+A EPISODE 1: How do I get into Shoot-em-ups?Bullet Dive is a series deconstructing the elements of shoot-em-ups. This episode originally appeared in video form.
amr al-aaser·Dec 29, 2019The Games We Played 2018 [archive]Completed scripts from unfinished game of the year videos
amr al-aaser·Dec 29, 2019Aesthetics in Motion: Frame RateAn incomplete introduction to Frame Rate as an aesthetic toolA response icon1A response icon1
amr al-aaser·Dec 29, 2019Aesthetics in Motion: What do we mean by “aesthetic”?An introduction to videogames as art objects
InKaiju Criticalbyamr al-aaser·Dec 29, 2019Kaiju Critical~Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack!A meditation on the identity of contemporary Japan
amr al-aaser·Aug 30, 2019What makes a good beat-em-up?The invisible complexities of an easily dismissed genreA response icon1A response icon1